using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TimeModel : PureMVC.Patterns.Proxy
{

    public new static string NAME = "Time";
    public string currentTime;

    public TimeModel(string proxyName) : base(proxyName)
    {
    }

    public string GetCurrentTime()
    {
        currentTime=DateTime.Now.ToString();
        return currentTime;
    }
}
